M.F.A. Academy of Art College San Francisco, Ca 
Major: Computer Arts 
 
B.A. University of California Santa Cruz, Ca 
Major: Social Anthropology 

San Diego Mesa College San Diego, Ca 
Major: Art 
 
Secondary School of Art, Poland
EDUCATION
WORK EXPERIENCE
Spark Unlimited Inc. Los Angeles, Ca 
Game: Turning Point: Fall of Liberty

Release Date: February 26, 2008 
Platform: PS3, Xbox 360, PC 
Publisher: Codemasters 
Job Title: Art Director 
Producer: Dean Martinetti
 
         Responsibilities: 
  • Establish next-gen visual direction and production standards
  • Lead and support multiple artists and teams (under scrum system) 
  • Identify problems that can be addressed visually and provide solutions
  • Create and assist with management of project schedules and planning
  • Conduct critiques with clear and consistent direction to the art team
  • Responsible for mentoring, training, and performance evaluations for Art teams and individual artists
  • Helping the team with modeling, lighting, and texturing (creating shaders using diffuse  maps, normal maps, and specular maps)
  • Conducting job interviews--being part of the decision making process
Spark Unlimited Inc. Los Angeles, Ca 
Game:Call of Duty, Finest Hour

Release Date: November 16, 2004 
Platform: PS2, X-Box, Game Cube 
Genre: Action (FPS) 
Publisher: Activision 
Job Title: Senior Artist 
Producer: Scott Langteau 
Art Director: Jonathan Gregerson 
Art Lead: David Prout 
 
 
       Responsibilities:
Electronic Arts, Los Angeles
Game: Medal of Honor, Frontline 
  
Created by Steven Spielberg
 
Sold 2.5 million in US alone 
Release Date: May 28, 2002 (PS2) 
Platform: PS2, X-BOX, Game Cube 
Job Title: Background Artist 
Producer: Scott Langteau 
Art Director: Dmitri Ellingson 
Art Lead: David Prout
 
 
         Responsibilities:
      DreamWorks Interactive, Los Angeles
    Game: Medal of Honor: Underground

                    Created by Steven Spielberg
 
Release Date: October 23, 2000
Platform: PS1 
Job Title: Background Artist  
Producer: Scott Langteau  
Art Lead: Stephen Ratter
 
 
         Responsibilities:
  • Aesthetic design of three levels
  • Building 3D environments and props using 3D Studio Max
  • Creating 2D textures using Photoshop and texturing 3D environments
  • Generating and applying light-sources (vertex lighting)
Electronic Arts, Redwood Shores
Game: Knockout Kings 2000

                                        
Release Date: 1999 
Platform: PS1 
Job Title: Artist 
Executive Producer: Rick Giolito
Art Director: Tony Lupidi


         Responsibilities:
  • Creating textures
  • Designing special effects
MANAGEMENT TRAINING
           J. McNeil & Associates, INC. 2007

    Leadership Workshop by David Hutton 2007
                                           

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Click to view my Demo Reel from COD
ART TRAINING
Matte Painting -- Eight weeks workshop with Alp Altiner  2008

Environment and Lighting -- Workshop with Khang Le  2009

Digital Painting Techniques Workshop with Jaime Jones  200

Visual Development for Games with Moby Francke (Art Director at Valve)  2009


Robh Ruppel's Sketch Up for Visual Development Workshop
  2009