M.F.A. Academy of Art College San Francisco, Ca 
Major: Computer Arts 
 
B.A. University of California Santa Cruz, Ca 
Major: Social Anthropology 

San Diego Mesa College San Diego, Ca 
Major: Art 
 
Secondary School of Art, Poland
EDUCATION
WORK EXPERIENCE
Spark Unlimited Inc. Los Angeles, Ca 
Game: Turning Point: Fall of Liberty

Release Date: February 26, 2008 
Platform: PS3, Xbox 360, PC 
Publisher: Codemasters 
Job Title: Art Director 
Producer: Dean Martinetti
 
         Responsibilities: 
  • Establish next-gen visual direction and production standards
  • Lead and support multiple artists and teams (under scrum system) 
  • Identify problems that can be addressed visually and provide solutions
  • Create and assist with management of project schedules and planning
  • Conduct critiques with clear and consistent direction to the art team
  • Responsible for mentoring, training, and performance evaluations for Art teams and individual artists
  • Helping the team with modeling, lighting, and texturing (creating shaders using diffuse  maps, normal maps, and specular maps)
  • Conducting job interviews--being part of the decision making process
Spark Unlimited Inc. Los Angeles, Ca 
Game:Call of Duty, Finest Hour

Release Date: November 16, 2004 
Platform: PS2, X-Box, Game Cube 
Genre: Action (FPS) 
Publisher: Activision 
Job Title: Senior Artist 
Producer: Scott Langteau 
Art Director: Jonathan Gregerson 
Art Lead: David Prout 
 
 
       Responsibilities:
Electronic Arts, Los Angeles
Game: Medal of Honor, Frontline 
  
Created by Steven Spielberg
 
Sold 2.5 million in US alone 
Release Date: May 28, 2002 (PS2) 
Platform: PS2, X-BOX, Game Cube 
Job Title: Background Artist 
Producer: Scott Langteau 
Art Director: Dmitri Ellingson 
Art Lead: David Prout
 
 
         Responsibilities:
      DreamWorks Interactive, Los Angeles
    Game: Medal of Honor: Underground

                    Created by Steven Spielberg
 
Release Date: October 23, 2000
Platform: PS1 
Job Title: Background Artist  
Producer: Scott Langteau  
Art Lead: Stephen Ratter
 
 
         Responsibilities:
  • Aesthetic design of three levels
  • Building 3D environments and props using 3D Studio Max
  • Creating 2D textures using Photoshop and texturing 3D environments
  • Generating and applying light-sources (vertex lighting)
Electronic Arts, Redwood Shores
Game: Knockout Kings 2000

                                        
Release Date: 1999 
Platform: PS1 
Job Title: Artist 
Executive Producer: Rick Giolito
Art Director: Tony Lupidi


         Responsibilities:
  • Creating textures
  • Designing special effects
MANAGEMENT TRAINING
           J. McNeil & Associates, INC. 2007

  Leadership at 12 O’clock High by David Hutton 2007
                                           

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Click to view my Demo Reel from COD
ART TRAINING
Matte Painting -- Eight weeks workshop with Alp Altiner  2008

Environment and Lighting -- Workshop with Khang Le  2009

Digital Painting Techniques Workshop with Jaime Jones  2009