M.F.A. Academy of Art College San Francisco, Ca
Major: Computer Arts
B.A. University of California Santa
Cruz, Ca
Major: Social
Anthropology
San Diego Mesa College San
Diego, Ca
Major: Art
Secondary School of Art, Poland
Spark Unlimited Inc. Los
Angeles, Ca
Game:Call of Duty, Finest Hour
Release Date: November 16,
2004
Platform: PS2, X-Box,
Game Cube
Genre: Action (FPS)
Publisher: Activision
Job Title: Senior Artist
Producer: Scott
Langteau
Art Director: Jonathan Gregerson
Art Lead: David Prout
Responsibilities:
- Aesthetic design of three levels
- Building 3D environments and props using Maya 4.5
- Creating 2D textures using Photoshop and texturing 3D
environments
- Generating and applying light-sources (vertex lighting)
- Assisting Art Lead in maintaining schedule and task creation
Electronic
Arts, Los Angeles
Game:
Medal of Honor, Frontline
Created
by Steven Spielberg
Sold 2.5 million in US alone
Release Date: May 28, 2002 (PS2)
Platform: PS2, X-BOX, Game Cube
Job Title: Background Artist
Producer: Scott
Langteau
Art Director: Dmitri Ellingson
Art Lead: David Prout
Responsibilities:
- Aesthetic design of three levels
- Building 3D environments and props using 3D Studio Max
- Creating 2D textures using Photoshop and texturing 3D
environments
- Generating and applying light-sources (vertex lighting)